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Old Jun 04, 2006, 02:10 PM // 14:10   #1
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Default Improving minion AI

First, let me say I have no issues with the recent skill changes, I thought they did an excellent job of balancing it.

My issue is with the AI of the minions. When you have a large number of minions grouped together, they will sometimes all get stuck trying to turn a corner, particularly if enemies are agroed. They usually remain trapped in this position until one or some of the enemies die. I assume they get moving once they choose another target.

They also have a habbit of Being agroed by enemies over walls, or on a platform. They will attempt to attack what they can't reach and just stand there. Full armies of 10 minions are commonly lost to me this way, and it's very embarrassing in groups.

There are other instances where I will agro enemies and the minions will start running towards the enemies, then back to me. Some minions will just keep running back and forth through an entire fight, limiting their effectiveness.

Perhaps it would be a good idea to make them act as henchmen do, where they would basically target whatever you do. The fact that they just attack whatever comes into agro range makes it difficult to pull groups which is a necessity in many areas of the game.

Normally, I hang back if I'm in a group and wait until a group of enemies is pulled away from other groups. Sometimes this goes haywire on me because the minons will wander off and agro others, particularly if they kill their current target. I suppose they're confused about what their next target should be.

The way I play my MM, I rely alot on my vampiric horrors getting attacks in, but half the time, they're just running around aimlessly.
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Old Jun 04, 2006, 02:46 PM // 14:46   #2
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/signed

They should at least update the horrors so that they act like henchmen. I suppose the minions cant get away from their master :P j/k.

It's also strange that pets act more like henchmen than minions do.... ooo...
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Old Jun 04, 2006, 05:16 PM // 17:16   #3
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/signed

The AI of minions is one of the reasons i quit playing a MM. It can be extremely frustrating sometimes.
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Old Jun 04, 2006, 10:08 PM // 22:08   #4
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OMG, LOSING 10 MINIONS TO FIRESTORM IS SO NOT COOL. /signed. Minions need better AI, damnit.
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Old Jun 04, 2006, 10:19 PM // 22:19   #5
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/signed, I would love to see minions with better AI, but when you think about it how intelligent could a headless fiend be
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Old Jun 04, 2006, 10:23 PM // 22:23   #6
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Well,actually look at the Flesh Golem,you turn he turns. They can't be that stupid...
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Old Jun 04, 2006, 10:25 PM // 22:25   #7
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We should teach them algebra!
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Old Jun 04, 2006, 11:41 PM // 23:41   #8
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/signed yea they need better AI
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Old Jun 05, 2006, 01:20 AM // 01:20   #9
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Apart from the flesh golem, they clearly lack heads and therefore brains.

/unsigned, they are powerful enough as it is.
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Old Oct 30, 2006, 06:13 AM // 06:13   #10
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Yeah i noticed the minions are acting really dumb now.

Some of my minions have taken to standing next to enemy but not attacking. Also, they seem to have this tendency to mill around me even if we are in the middle of battle. I can be "wanding" the enemy for a full 5 seconds before they respond, and even when they do respond, there will always be a few remaining minions that continue to just stand around me and do nothing.

I've also noticed that minions will now switch targets in the middle of battle. I'm not sure if this behaviour was supposed to be an AI improvement, but it causes my minions to perform the undead waltz more than anything else. They spend more time running in circles than actually attacking anything. Minions seem a lot more sluggish now when following their masters too.

Here's hoping for better minions !
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